"Original GTA almost canned" -- Early DMA employee claims - 3 February 2011 - Grand Theft Auto IV
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"Original GTA almost canned" -- Early DMA employee claims
As time passes and staff move on, more of those involved in the development of Grand Theft Auto are speaking openly about their experiences building what has become one of the world's most successful video game series. Gamasutra has an interesting interview with Gary Penn, who was part of the team working on the original game:

"And then that evolved into Grand Theft Auto and it was a real mess for years, it never moved on, it never went anywhere. It never really felt like it was going anywhere. It was almost canned. The publisher, BMG Interactive, wanted to can it, as it didn't seem to be going anywhere."

There's also some insight into how the core game mechanics were developed:

"The police behaved really badly, the way they originally worked was just rubbish. Then one day, I think it was a bug, the police suddenly became mental and aggressive. It was because they were trying to drive through you. Their route finding was screwed I think and that was an awesome moment because suddenly the real drama where, "Oh my God, the police are psycho -- they're trying to ram me off the road."

That was awesome, so that stayed in. It was tweaked a little bit, but that stayed in because that was great fun."

Penn's current studio, Denki, has recently faced problems of its own, having to lay off much of its workforce when it failed to find a publisher for word game Quarrel.
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